International Conference on Computer Games, Multimedia and Allied Technology (CGAT 2011)
Venue: Hotel Equatorial Penang, Malaysia
Conference Dates: 25 – 26 April 2011
- The Conference Proceedings will be indexed by EBSCO and SCIrus, amongst others. In addition, they will be submitted to EI Compendex and ISTP for indexing / inclusion subject to acceptence / approval.
- Depending on their importance, originality, quality, relevance and other editorial considerations, eligible research articles will be invited for publication in the GSTF International Journal on Computing (JoC).
- Best Paper Awards and Best Student Paper Awards will be conferred at the conference (in order to qualify for the award, the paper must be presented at the conference).
Annual International Conference on Computer Games, Multimedia and Allied Technology raises a platform for the Asian Gaming Community to realize, recognize, and reveal the technological interplay at work behind the immersive and compelling world of gaming. The conference mantles the experience, expertise, and technological know-how flowing in from academicians, researchers, and industry professionals and provides an apt platform for view and review.
The Conference Themes on Animation,Multimedia, IPTV, Edutainment, Mobile, Virtual Reality nunciating the evident convergence of technology while focusing on the differing facets of the gaming industry. The world of gaming is a result of numerous technologies, game tools and systems, the conference strives to discuss the technological advances, perspectives of future developments, and innovative applications while exploring the key concerns and issues related to Game security and Game regulations.
The conference mantles diverse overarching tracks with stimulating technical sessions covering the conference theme of: Animation,Multimedia, IPTV, Edutainment, Mobile, Virtual Reality.The conference will address the key areas of Game design, production, programming, audio and visual arts, mobile gaming, game security, IPTV and edutainment, through the following technical sessions. The session list is indicative of the key areas of discussion but is not restrictive, and suggestions from the gaming community for additional specific sessions are welcome. Please write to firstname.lastname@example.org with your suggestions for additional sessions
•Aesthetic Approaches to Game Design & Development
•Storytelling and Narrative Landscapes
•Design Documentation •Games Simulations and Dynamic Models
•Tools and Systems for Games and Virtual Reality
•Intelligent Agents and Gamebots
•Gaming – Hardware and Accessories
•Graphics & Visualisation
•Texture and Shader Programming
•Stereographics in Real Time
•Sound Design and Music Systems
•Audio Techniques for Racing Games
•Interactive Dynamic Response for Games
•Mapping the Mental Space of Game Genres
•Cultural and Media Studies on Computer Games
•Experiential Spatiality in Games
•Player Behavior and Consumer Demographics
•Game Development Contract Outsourcing
•Project Funding and Financing
•Social/Humanities Aspects of Games
•Cheat Codes -To Cheat or Not to Cheat
•Mobile and Multiuser Games
•IPTV and Service Convergence
•Pay-As-You-Play and IPTV •
Academic Courses for Game Design & Development
•Multiuser Virtual Environments (Muves) in Education
•Learning to Play or Learning through Play
•Games and Intellectual Property Rights
•Laws, Regulations, Certifications and Policies for Gaming
•Censorship of Video Games Content •Artificial Intelligence in the Context of Gaming
•Art, Design and New Media •Education, Training, and Edutainment Technologies
•Human Factors of Games
•Sound and Music
•3D Geometric models
•Geometric Modelling and Shape Modelling
International Conference on Computer Games, Multimedia and Allied Technology will have several invited keynote speakers, who are internationally recognized experts in their areas.
SUBMISSION OF PAPERS
Authors should submit a complete paper in English of up to 8 A4 pages, using the submission procedure indicated below. The program committee will review all papers and the author of each paper will be notified of the result, by email. Each paper should clearly indicate the nature of its technical/scientific contribution, and the problems, domains or environments to which it is applicable. Authors must also indicate the conference track to which the paper is submitted. The paper must be carefully checked for correct grammar and spelling.
Due to space limitations in the Proceedings, the camera-ready version will be limited to 8 (eight) pages for full papers. If necessary, the number of pages may be increased up to a maximum of 12 (long presentations) at an additional cost which will be borne by the Author.
|Paper Submission Deadline||14 February 2011|
|Notification of Paper Acceptance||21 February 2011|
|Deadline for Early Bird Registration
(Author Delegates, Non-Author delegates, Student Authors, and others)
|28 March 2011|
|Deadline for Late Registration||15 April 2011|
|Conference Dates||25- 26th April 2011|
The accepted papers for the International Conference on Computer Games, Multimedia and Allied Technology will be included in a book of Conference proceedings, provided the presenter is registered by the due date. The Conference proceedings would also be available in electronic form (CD-ROM). Extra copies of the Conference proceedings would be available during the Conference days at the Secretariat at an additional cost.
Accepted Papers would be presented in the assigned technical sessions by the pre-registered authors as an oral presentation. In the absence of a pre-registered author any other registered Co-Author for that paper can make the oral presentation. Incase the first author or the Co-authors are unable to make the oral presentation they may delegate other academic expert deemed suitable to present and defend the paper and inform the Secretariat accordingly before two months from the date of the conference.
The presenting authors of each accepted regular and invited papers will have to registered within the deadline provided to them.
For queries regarding submission, write to: email@example.com