Therapeutic Serious Games and Pervasive Computing Workshop

The Therapeutic Serious Games and Pervasive Computing workshop
( will be held in conjunction with the Pervasive Health 2011Conference ( on 23rd May 2011 in Dublin (Ireland).

*Important dates* 
Paper submission deadline:                      February 25th, 2011
Notification of acceptance/rejection:          March 25th, 2011
Final papers submission:                        April 25th, 2011
Therapeutic Serious Games and Pervasive Computing.

The Therapeutic Serious Games and Pervasive Computing ( will be held in conjunction with the Pervasive Health 2011Conference (

The overall goal of this workshop is to identify and address technological, medical and ethical challenges to enable: (i) development of pervasive therapeutic serious games (theragames) (ii) their seamless integration within current medical practices regardless of space and time, opening consequently opportunities for tele-rehabilitation.  The workshop aims to gather ICT experts, practitioners, therapists, managers and industrials involved in the domain of pervasive theragames with the objective of identifying and addressing theragames’ challenges from a technological, medical, social and ethical perspective.
Original contributions from the following fields are welcomed:  therapeutic health professions, serious games and theragames, human-computer interaction (HCI), artificial intelligence, sensing technologies and distributed computing, hardware and software infrastructures.

Motivations and Goals
Game based therapy (theragame) is currently gaining interest of both ICT and medicine communities. For example, several studies have demonstrated the efficiency of this approach in domains such as rehabilitation after stroke and spinal cord injury. Theragames offer opportunity for an active learning and re-learning in challenging but controlled virtual environments, while maintaining engagement of patients by taking into account their specific capabilities and motivations. On one hand, pervasive technologies offer chances to develop ubiquitous theragames – for example using lightweight and convenient devices for tracking patient’s movements, gathering medical data, delivering feedback and so on. On the other hand, pervasive technologies have to take into account both patients’ specificities and practitioners need to develop theragames: (i) with a high level of acceptance by patients and therapists; and (iii) demonstrating efficiency when compared to classical therapies.

Original contributions from the following fields are welcomed:
* Artificial intelligence
* Hardware and Software Infrastructures
* Human-Computer Interaction (HCI)
* Sensing Technologies and Distributed Computing
* Serious games and theragames
* Therapeutic Health Professions 

Relevant Topics
Recommended topics include, but are not limited to, the following:

* Design methodologies for Therapeutic Serious Games
* User-Centered or Human-Centered Design
* Participatory Design
* Multidisciplinary or Interdisciplinary Design
* Interaction Design
* User and Cognitive Models
* Tools for Design, Modeling, and Evaluation
* Evaluation of Therapeutic Serious Games
* Usability of Therapeutic Serious Games
* Empirical Methods (Qualitative and Qualitative)
* Economical models and integration strategies 

Technology and Applications
* Software architectures e.g. Agent, SOA, distributed middlewares
* Sensor-based decision support systems
* Design and evaluation of patient and ambient-related sensors
* Wearable and implantable sensor integration
* Data fusion in Therapeutic Serious Games
* Data mining medical patient records
* Authoring management of Therapeutic Serious Games
* Electronic Health Records (EHR)
* Human-Computer Interaction in Therapeutic Serious Games
* Adaptive Therapeutic Serious Games
* Game difficulty adjustment
* Tangible Therapeutic Serious Games
* Mixed and Virtual reality Therapeutic Serious Games
* Robot based Therapeutic Serious Games
* Smart homes, hospitals for Therapeutic Serious Games
* Home based health and wellness measurement and monitoring for Therapeutic Serious Games
* Telemedicine and Therapeutic Serious Games
* Standards and interoperability in Therapeutic Serious Games
* Clinical applications, validation and evaluation studies 

End User Aspects
* Ethical and Normative Requirements
* Social and Societal Implications of Therapeutic Serious Games
* Accessibility and Usability
* User Diversity
* Gender Specific Therapeutic Serious Games Design
* Users motivation in Therapeutic Serious Games
* Technology Acceptance, Innovation and Performance
* Legal Issues in Therapeutic Serious Games
* Privacy, Security, and Trust in Pervasive Therapeutic Serious Games
* Cultural Aspects of Pervasive Therapeutic Serious Games 

Program Committee
Name                    Affiliation
Alberto Borghese        DSI, University of Milano (IT) 
Grigore Burdea         Rutgers University, (USA)
Stefano Cerri           LIRMM, Université Montpellier 2 (FR) 
Ines Di Loreto          LIRMM, Université Montpellier 2 (FR)
Sara de Freitas         Serious Games Institute,(UK) 
Abdelkader Gouaich      LIRMM, Université Montpellier 2(FR)          
Michelle Joab            LIRMM, Université Montpellier 2 (FR) 
Hermano Krebs           Massachusetts Institute of Technology(USA)     
Jean-Marc Labat         Université Pierre et Marie Curie, Paris (FR)   
Isabelle Laffont        EDM, Montpellier Hospital (FR) 
Fotis Liarokapis        Coventry University (UK)
Dario Maggiorini        DICo, University of Milano (IT)          
Laurent Michaud         IDATE (FR)
Fabien Michel           LIRMM, Université Montpellier 2 (FR)       
Denis Mottet            EDM, Université Montpellier 1 (FR) 
Laura Ripamonti         DICo, University of Milano (IT)
Paul Verschure         SPECS, Universitat Pompeu Fabra, Barcelona (SP)
P. L. Weiss             Dept. of Occupational Therapy, University of Haifa (IL)

Organizing committee
Ines Di Loreto  – LIRMM, Université Montpellier 2, France – Abdelkader Gouaich – LIRMM, Université Montpellier 2, France –

Intended Audience
The workshop aims to gather ICT experts, practitioners, therapist, managers and industrials contributing towards the assessment, development and deployment of pervasive theragames with a special focus on the following challenges:

* Technologies enabling ubiquitous theragames and tele rehabilitation
* Game design and pedagogical challenges
* Acceptance and evaluation of ubiquitous theragames

Submission details
Statement describing real cases and well-grounded in empirical research will be highly welcomed.

Position statements should clearly state how they relate to the workshop, what particular problem and corresponding solution they address, and why the statement is expected to be relevant to both the workshop and the community.

Statements should be at most 4 pages for position papers, 8 pages for full papers and state the author’s name, affiliation, and contact information (authors are asked to use the Main Conference paper formatting guidelines: After the workshop, papers will be published online in IEEE Explore.

The paper will be submitted through the easychair system ( ).

All submitted papers will undergo a double peer-review process. Participants will be selected based on peer review evaluation trying to ensure the presence of different perspectives to foster a constructive exchange of ideas. Acceptance of a paper submission implies that at least one of the authors will register for the workshop. Authors of accepted papers are expected to present their work at the workshop by giving a 20 minutes presentation and additional 10 min for discussion.

Papers should be submitted through the easychair system:

Paper submission deadline:                      February 25th, 2011
Notification of acceptance/rejection:          March 25th, 2011
Final papers submission:                        April 8th, 2011
For further information about the Therapeutic Serious Games and Pervasive Computing, we invite you to visit the web site of the workshop at: and the Facebook page at

If you have any questions, please feel free to contact us at: or

We look forward to welcome you in Dublin in May 2011.


About UUID

UUID (Universal Usability and Interaction Design) SIG at Faculty of Creative Multimedia, Multimedia University, Malaysia.
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