7th IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME’11)
Maui, Hawaii, July 31 – August 4, 2011 Co-Located with IEEE ICCCN
Sponsored by the IEEE Communications Society website – http://www.math.unipd.it/~cpalazzi/NIME11
THEME AND SCOPE
The growing availability of digital contents and the simultaneous cost reductions in storage, processing, and networking is driving the growth of the entertainment technology. While in the past entertainment technology traditionally offered predominantly passive experiences, continual advances in network and computer technologies are providing tools for implementing greater interactivity and for enabling consumers to enjoy more exciting experiences, such as, for example, interactive digital TV, interactive theatre and orchestrated music and sound design. This phenomenon is pulling together an extremely diverse group of experts specializing in different technical areas, such as networking, computer graphics, artificial intelligence, games, animation, multimedia design, human-computer interaction, educational media and software engineering. Even though high-tech entertainment promotes interdisciplinary fusion, yet only the ubiquity of wireless/wired communication is considered suitable for accepting the challenge of building a large interactive environment for the delivery of the maximum entertainment value to millions of consumers worldwide. In this respect, there is a great hope that the wired and wireless may take over this complex scenario for fulfilling the consumer expectations. The Seventh IEEE International Workshop on Networking Issues in Multimedia Entertainment provides an open forum for researchers, engineers and academia to exchange the latest technical information and research findings on next-generation networked multimedia concepts, technologies, systems, and applications for entertainment covering existing deployments, current developments and future evolution.
Authors are solicited to submit complete unpublished papers in the following, but not limited to, topic areas:
Applications for Entertainment
* Architectures, Platforms and Protocols for Networked Games
* Internetworking, Vertical Roaming and Session
* Handoffs for Entertainment (Internet to WLAN, to 3G/BT/…)
* Home LANs, Body and Personal Area Networks for Entertainment
* Media and Device Adaptation
* Music and Movie Distribution
* Next Generation Wireless Technologies for Entertainment (IEEE802.11n, UWB and Beyond)
* Opportunistic Multi-hopping and Opportunistic Networks for Entertainment
* QoS and Security Support for Entertainment
* Resource and Service Discovery Technologies (P2P, LDAP)
* Technologies for Networked In-Home/Car/Flight/Train Entertainment
* TV-Centric and Broadcast Networks for Entertainment Technologies for Entertainment
* Agent-based Entertainment * Augmented, Virtual and Mixed Reality
* Artificial Intelligence
* Evolutionary Entertainment
* Interactive Television and Theatre
* Massive Multiplayer Games
* Mobile and Wireless Entertainment
* Networked Entertainment
* Networked Narrative and Digital Interactive Storytelling
* Networked Video, Music and Sound Design
* Pervasive Entertainment
* Personalized and User-Adapted Television
* Sport, News and Entertainment
* Virtual Technology and Virtual Environments for Entertainment * Wearable Entertainment
* Wireless and Mobile Gaming
* Testbed and Performance Evaluation
Submitted manuscripts must be formatted in standard IEEE camera-ready format (double-column, 10-pt font) and must be submitted via EDAS as PDF files (formatted for letter (8.5×11-inch) paper). The manuscripts should be no longer than 6 pages. Up to two additional pages are permitted if the authors are willing to pay an over-length charge at the time of publication (manuscripts may not exceed 8 pages). Submitted papers may not have been previously published in or be under consideration for publication in another journal or conference. The Program Committee reserves the right to not review papers that either exceed the length specification or have been submitted or published elsewhere.
Submissions must include a title, abstract, keywords, author(s) and affiliation(s) with postal and e-mail address(es). Submission format and instruction, as well as other important information, can be found on the author guide web page of the main conference (http://www.icccn.org/icccn11/author.html ).
Paper Submission Process Papers have to be submitted to a track via EDAS http://edas.info//N10075.
Note the following submission process:
– An abstract must be registered for each paper by the abstract registration deadline.
– There is no “general track”.
Each paper must be submitted to one specific track. Please check the list of tracks and topics to identify the most suitable track. If there is a concern about where to submit a paper, contact the workshop general co-chairs.
Accepted papers will be published as part of the IEEE ICCCN 2011 main conference proceedings as NIME’11 is considered part of ICCCN2011. The proceedings will be available through IEEE Xplore. Papers that are not presented at the workshop by one of the co-authors will not appear in IEEE Xplore.
Paper submission due: February 18th, 2011
Author Notification: April 25th, 2011
Camera-ready due: May 13th, 2011
Prof. Marco Roccetti (University of Bologna, Italy, firstname.lastname@example.org)
Prof. Abdennour El Rhalibi (Liverpool John Moores University, UK, A.Elrhalibi@ljmu.ac.uk)
Dr. Claudio Palazzi (University of Padua, Italy, email@example.com)
TECHNICAL PROGRAM COMMITTEE
Maha Abdallah – Univ. Paris VI, France Khaled Boussetta – Univ. Paris XIII, France Matteo Cesana – Politecnico di Milano, Italy Ling-Jyh Chen – Academia Sinica, Taiwan Sheng-Wei (Kuan-Ta) Chen – Academia Sinica, Taiwan Abdennour El Rhalibi – Liverpool John Moores University, UK Stefano Ferretti – University of Bologna, Italy Marco Furini – University of Modena and Reggio Emilia, Italy Mario Gerla – UCLA, USA Sergei Gorlatch – Univ. of Münster, Germany Jiungyao Huang – National Taipei University, Taiwan Shun-Yun Hu, Academia Sinica, Taiwan Ilias Leontiadis, University of Cambridge, Computer Science Department, UK Dario Maggiorini – Univ. of Milano, Italy Gustavo Marfia – University of Bologna, Italy Tammara Massey, J. Hopkins University at Washington, Applied Physics Lab Madjid Merabti – Liverpool John Moores University, UK Graham Morgan – Newcastle University, UK Claudio Palazzi – University of Padua, Italy Zhigeng Pan – Zhejiang University, China Giovanni Pau – UCLA, USA Edmond Prakash – Manchester Metropolitan University, UK Marc Price – BBC Research and Development, UK Matthias Rauterberg – Eindhoven University of Technology, Netherlands Marco Roccetti – University of Bologna, Italy Paola Salomoni – University of Bologna, Italy Massimo Valla – Telecom Italia Lab, Italy Alexandro Sentinelli, STMicroelectronics, Milan, Italy Laurence T. Yang – St. Francis Xavier University, Canada Yun Ruwei, Edu-game Research Center, School of Education and Science, Nanjing Normal University, China Michele Zorzi – University of Padua, Italy