AmGam’11: First International Workshop on Ambient Gaming

AmGam’11: First International Workshop on Ambient Gaming
November 16, 2011, Amsterdam, The Netherlands Hosted by the AmI-11 conference http://www.playfitproject.nl/ambientgamingworkshop
Submission deadline: July 25, 2011

Description
‘Ambient games’ are innovative game designs incorporating ambient intelligence  characteristics, such as context-awareness, personalization, adaptation and anticipation. They may lead to new player experiences, for instance by allowing players to (inter)act freely, without being allocated by a computer screen or device, by using information coming from sensors or actuators. Ambient games support casual play, allowing play and games to be seamlessly integrated with daily activities. Ambient gaming implies taking the everyday stuff of life and turning it into a game, and yet that gaming is not limited to a single device at a single time, but is intertwined with everyday life.
In this First International Workshop on Ambient Gaming (AmGam’11), we intend to discuss various issues regarding this new and emerging field of research from different perspectives (game design, games research and technology) and uncover the challenges and opportunities of ambient technology for play and games in various contexts.
We aim to come to a strategy and research agenda in the field of Ambient Gaming for the forthcoming years. To participate, we invite researchers, designers and technologists who are active in the field of ambient gaming and playful interaction to submit a position paper (max. 4 pages). The paper should describe your area of research, your contribution to the field and your specific interest in the topic of ambient gaming.

Topics may include, but are not limited to:
Game Design Novel interaction concepts
Pervasive games for education
Alternate reality games
Playful persuasion
Serious games
Games for health and well-being
Tools and metrics for evaluation 3D games and other game experience
Business models and validation
Game Technology: Human Behaviour Analysis (Emotion recognition, Activity recognition, etc)
Social behavior analysis
Sensor and actuator technologies
Hardware architectures and controllers
Intelligent interactive environments
Entertainment robots
Social robotics
Wearable sensors

Position papers should be formatted according to the Springer format and submitted through our workshop submission website (https://www.easychair.org/conferences/?conf=amgam11) before July 25, 2011.
All position papers will be peer-reviewed by an international program committee. We intend to select a number of workshop papers to be revised for publication in a special issue of a relevant journal.

Important dates
Submission position papers: July 25, 2011
Notification of acceptance:  September 19, 2011
Camera-ready papers: will be announced

Organizers
Janienke Sturm (Eindhoven University of Technology / Fontys University of Applied Sciences, The Netherlands) Stine Liv Johansen (Aarhus University, Denmark) Mark de Graaf (Eindhoven University of Technology, The Netherlands) Ben Schouten (Eindhoven University of Technology / Fontys University of Applied Sciences, The Netherlands More information http://www.playfitproject.nl/ambientgamingworkshop

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About UUID

UUID (Universal Usability and Interaction Design) SIG at Faculty of Creative Multimedia, Multimedia University, Malaysia.
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