7th IEEE International Conference on Wireless, Mobile & Ubiquitous Technologies in Education (WMUTE 2012) http://wmute2012.info
4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2012) http://digitel2012.info
March 27-30, 2012 in Takamatsu, Kagawa, Japan

Sponsored by:
* IEEE Computer Society
* IEEE Technical Committee on Learning Technology
* IEEE Shikoku Section
* Tateisi Science and Technology Foundation
* Support Center for Advanced Telecommunications Technology Research Foundation
* Kagawa University Cooperation with:
* ACM Japan Chapter
* Game Amusement Society (GAS)
* Human Interface Society (HIS)
* IEICE Shikoku Section
* IPSJ Shikoku Section(+)
* Japan Society for Educational Technology (JSET)
* Japanese Society for Information and Systems in Education (JSiSE)
* Japan Society for Software Science and Technology (JSSST) (+): tentative The proceedings of both conferences will be published by IEEE Computer Society.

Important Dates:
Submission deadline: Nov. 15th, 2011 (poster/demo/workshop papers)
Notification of acceptance: Nov 30, 2011
Final version: Jan 6, 2012 Conference date: March 27-30, 2012
Submission Types: Posters: 3 pages
Workshop papers: SEE CFPs for workshops Demo / interactive events proposals: 2 pages Doctor Student Consortium proposals: 5 pages

For detailed information, please refer to the conference web site: http://wmute2012.info/ http://digitel2012.info/

Based on shared research interests between these two communities, the IEEE WMUTE 2012/DIGITEL 2012 conferences will be jointly held in Takamatsu, Kagawa, Japan. Participants of both events will be able to interact, discuss and exchange ideas which we hope can stimulate more exciting ideas for future research. Therefore, this joint conference aims to promote a new line of research and practice that highlights both social and technological innovation in order to support and amalgamate contemporary social learning theories. This theme-based jointed conference will expose the results of current research efforts and practices in these fields, as well as identify future challenges and research priorities relevant to both communities.

The scope of WMUTE 2012 will cover but not be limited to:
* Mobile social media for education
* User experiences in mobile social media creation and collaboration
* Specific roles for video in mobile learning and working
* Theories and applications for modeling collaboration in mobile environments
* Emerging mobile video development platforms and user interfaces
* Context-aware learning environments and mobile social media applications
* Open educational resources for WMUTE
* Mobile video story-telling and communities
* Human-computer interaction aspects of technology-enriched classrooms
* Mobile and ubiquitous computing support for collaborative learning
* Mobile Web 2.0 applications for learning and teaching
* Learning scenarios supported by wireless sensor networks
* Small-screen interface design for WMUTE
* Mobile collaborative learning systems
* Implementation of learning models exploiting one-to-one technology
* New devices for learning and instruction
* Game-based learning with ubiquitous and one-to-one technologies
* Adaptive and adaptable learning environments using mobile and ubiquitous devices
* Intelligent Agents support for ubiquitous learning and one-to-one classroom settings
* Architectures and infrastructures for one-to-one classroom settings
* Methods of interaction analysis in mobile and ubiquitous learning scenarios
* Evaluation and evaluation methodologies for WMUTE

Topics of interest for DIGITEL 2012 include, but are not limited to:
* Design foundation and theory for DIGITEL
* Educational robots and toys
* Artificial intelligence for DIGITEL
* Virtual characters for education and learning
* Virtual storytelling and game narrative for education and learning
* Multiplayer and social game design for education and learning
* Simulation and animation for education and learning
* Augmented/mixed reality for education and learning
* Game-based learning/training
* Games in real world (ubiquitous learning)
* Storytelling and narrative in education and learning
* VR-based education/training * Non-visual senses (smelling, touching, hearing) for DIGITEL
* Mobile games and its linking to online games for education and learning
* Location-based games and ubiquitous technology for education and learning
* Identity in gaming to learn: roles and role-playing
* Collaboration, competition and community in DIGITEL
* Social and cultural aspects in DIGITEL
* Evaluation of DIGITEL systems
* Studies of the effect of games on learning, affect, and motivation
* Embedding instructional design principles in games


About UUID

UUID (Universal Usability and Interaction Design) SIG at Faculty of Creative Multimedia, Multimedia University, Malaysia.
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