GameDays 2012 in conjunction with Edutainment 2012

GameDays 2012 in conjunction with Edutainment 2012
http://www.edutainment2012.de

GameDays 2012, 3rd International Conference and 8th Science meets Business Workshop on Serious Games for Training, Education, Health and Sports Edutainment 2012, 7th International Conference on E-Learning and Games September 18-20, 2012, Darmstadt, Germany http://www.gamedays2012.de
Deadline for submissions: April 1, 2012

The Conference Proceedings will be published as a volume in Lecture Notes in Computer Science, Springer (EI). Further, selected papers will be recommended to submit their extended full version for possible publication in Transactions on Edutainment, the International Journal of Game-based Learning (IJGBL) or the International Journal for Computer Science and Sports (IJCSS).

The GameDays have been established in 2005 as “Science meets Business” event in the field of Serious Games, taking place on annual basis in Darmstadt, Germany. The principle aim is to bring together academia and industry and to discuss the current trends, grand challenges and potentials of Serious Games for different application domains. Since 2010, the academic part has been emphasized resulting in a first Int’l Conference on Serious Games for Sports and Health with conference proceedings and a special edition with selected papers in the Int’l Journal for Computer Science in Sport. 2011, the GameDays spectrum of topics has been broadened and the different facets, methods, concepts and effects of game-based learning and training are covered as well.

Similar, the Edutainment conference provides an international forum for researchers and practitioners in various disciplines to share and exchange of experiences in the emerging research area combining Education and Entertainment. Edutainment 2012 keeps its tradition as an international major conference, which facilitates the international exchange of the-state-of-the-art in academic research and practice. The conference covers all aspects of pedagogical principles, designs and technological issues for Education and Entertainment.

The organizers of the GameDays series highly appreciated the request by the Edutainment initiators to bring the Edutainment 2012 to Europe and to combine it with the GameDays 2012.

Scientists and practitioners from both, closely related communities
— Serious Games and Edutainment
— are cordially invited to present their latest research achievements and best-practice results and to submit full papers (e.g., surveys, new research approaches including related work, new concepts and at least first user studies), short papers (e.g. best-practice results or new ideas and concepts, not necessarily proven with an evaluation study), demo papers (description of games, products and prototypes), poster presentations (new ideas, research approaches, etc.) or proposals for workshops (2 hours, half day or full day).

Topics include, but are not limited to:
Theory & Technology: Scientific methods and concepts for
– cost-effective production (authoring tools, support for non-programmers; e-learning platform and tools, animation techniques; game engines, middleware)
– game design and development (game engines, game physics, game rendering and animation, virtual characters)
– game technology (browser games, (Massive) Multiplyer Online Games, mobile games, console games)
– personalization and adaptation (player, gamer, context models, presentation and gameplay, planning and AI)
– collaborative learning and training environments (multiplayer serious games, game mastering, games and social networks, collaboration, competition)
– narration and (interactive, digital) storytelling
– interfaces and sensor technology (game consoles and interfaces, vital sensors and parameters; augmented reality, mixed reality in mobile education/training scenarios, location-based and ubiquitous technology; non-visual senses: smelling, touching, hearing)
– evaluation studies (evaluation methodologies, models and metrics, evaluation tools, effectiveness, efficiency)

Business:
– business models and market studies for/of Serious Games and Edutainment applications
– grand challenges and obstacles for game developers and publishers

Best-Practice & Application Domains:
– field reports, demonstrations and evaluation studies of Serious Games for prevention, rehabilitation and therapy as well as any form of learning and knowledge transfer ranging from games for the kindergarten to games at school and university or professional training and learning environments for individuals or groups
– research prototypes and commercial games ‘more than fun’ as well as edutainment applications in the fields of education and remote classrooms, educational robots and toys, digital museum and cultural heritage, simulation and training

Important Dates:
– Paper submission due: April 1, 2012
– Notification of acceptance: June 1, 2011
– Camera ready version: July 1, 2012
– Conference: September 18-20, 2012 Paper Submission
– full papers: 8-12 pages
– short and demo papers: 4-6 pages
– poster presentations: 2-3 pages
– workshop proposals: 1-2 pages (title, abstract, organizer, length: 2hours/half/full day)
– submission system link: http://www.easychair.org/conferences/?conf=gamedaysedutainment2
– format/template: Springer LNCS, http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0
– all papers will be reviewed by a Scientific Committee (at least three reviews per submission)

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About UUID

UUID (Universal Usability and Interaction Design) SIG at Faculty of Creative Multimedia, Multimedia University, Malaysia.
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