Fun and Games 2012

September, 4(Tue)-6(Thur), 2012
Toulouse, France
http://FNG2012.org/ <http://fng2012.org/>

IMPORTANT SUBMISSION DATES
– Tutorials (for organizers, 2 pages): February 20th, 2012 (5pm CET)
– Workshop proposals (for organizers, 4 pages): February 20th, 2012 (5pm
CET)
– Fun and Food Concepts (for organizers): February 20th, 2012 (5pm CET)
– Full papers (8 pages), short papers (4 pages): March 12th, 2012 March 26th, 2012 (5pm
CET)
– Work-in-progress (2 pages): April 30th, 2012 (5pm CET)  May 21st, 2012
– Workshop submissions (for participants): (see individual workshops)
– Demonstrations (1 pages): April 30th, 2012 (5pm CET)
– Game design competition (5 pages): May 31st, 2012 (5pm CET)

All full and short paper submission will be peer-reviewed and accepted
papers are published in the ACM Library.

CONFERENCE OVERVIEW
Fun and Games 2012 is a single-track, 2-day conference where academics
and practitioners can interact together in a playful event that marries the best of academic
writing with the most innovative play experiences. The conference invites
original contributions from designers, developers andresearchers in
computer games, play experience, game design and fun. Of particular
interest are contributions that cross the traditional disciplines of
human-computer interaction, games design, and game development. The
conference provides a venue for presenting and discussing peer reviewed
papers, posters and live demos. Furthermore, the conference encourages
student game/play designers and developers to submit their works to theFun
and Games Design Competition. The nominees of this competition receive a
free pass to the conference and winners will be awarded at the conference.

Topics
Papers are solicited from, but not limited to the following topics
– Game theories, constructs, concepts and frameworks
– Game design methods, principles and processes
– Evaluating games & measuring player experiences
– Serious games such as: games for special target groups such as
children, elderly, people with special needs, etc., social games, games
for health
– Persuasive aspects of games and play
– Game interaction: Mobile games, pervasive games, tangible games,
multimodal games, exertion games
– Innovation & technology: robots, smart toys, frameworks & engines,
sensors for games and play

CONTACT
Regina Bernhaupt, IRIT, Toulouse, France, regina.bernhaupt@irit.fr
Florian ‘Floyd’ Mueller, Exertion Games Lab, RMIT University, Melbourne,
Australia, floyd@floydmueller.com

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