MobiGames 2012

MobiGames 2012 CFP
ACM SIGCOMM Workshop on Mobile Gaming
Mon 13 Aug 2012
Helsinki, Finland
http://conferences.sigcomm.org/sigcomm/2012/mobigame.php

While they are a relatively new phenomenon, games on smartphones have
become wildly popular with users. Games consistently dominate the top
purchases on mobile app marketplaces. With the intense competition that
has ensued in this industry, games are now rapidly incorporating
sophisticated technologies that have been adapted to the mobile computing
environment, many of which are of growing importance to researchers. There
are many research challenges across graphics, energy consumption, network
latency, HCI, security, and sensor networking. While this field is
interdisciplinary by nature, many proposed ideas have direct impact on how
networking protocols and infrastructures are designed and managed.

In this first Mobile Gaming workshop at SIGCOMM, we will bring together
practitioners as well as interested researchers to discuss the latest
developments in this growing field. We will identify what we have already
achieved, the challenges that lie ahead, and promising avenues forward.
Topics of interest include, but are not limited to:

• cheating in networked mobile games
• reducing the energy consumption of mobile games
• increasing the quality of graphics on phones
• tolerating limited bandwidth and high latency on wireless links in games
• impact of device limitations on mobile game players
• mobile games that interact with other devices in the vicinity such as
TVs, sensors, and other phones
• protocols and architectural designs or concerns for next generation
mobile games
• optimizing game servers and transport for mobile users
• cross-device gaming (e.g. phones, slates, PCs, consoles)
• novel game types and/or interaction modalities
• matchmaking for mobile multiplayer games
• detailed traffic measurements or usability studies of mobile games
• massively multiplayer mobile gaming

All submissions must be original work not under review at any other
workshop, conference, or journal. The workshop will accept papers
describing completed work as well as work-in-progress, so long as the
promise of the approach is demonstrated. Radical ideas or position papers,
potentially of a controversial nature, are strongly encouraged.
Submissions must be no greater than 6 pages in length and author names and
affiliations should be included in the submission. Submissions must follow
the formatting guidelines at http://conferences.sigcomm.org/sigcomm/2012/

Important dates:
Submission deadline: 22 March 2012
Author notification: 15 May 2012
Camera ready: 1 June 2012
Workshop: 13 August 2012

URL for submission: https://apollo.smu.edu.sg/mobigames12/

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