Serious Games for Cultural Heritage

Serious Games for Cultural Heritage
Deadline: June 15

ICTs provide powerful tools to build Cultural Heritage applications
enabling a better understanding and appreciation of our present and past
both by specialists and the general public, supportingthe preservation,
reproduction, representation and fruition of artifacts, sites and
intangible goods in the form of Virtual Heritage. While multimedia
archives and the digitization of artefacts and sites offer easy access
of cultural content to people regardless of space and time constraints,
it is through game mechanics that a much larger public could be
motivated to explore such impressive resources.For this reason, games
with educational purposes, namely /Serious Games/ (SG), are becoming
more and more popular. The target of SGs in the Cultural Heritage domain
is to actually spread cultural content at its maximum extent by
exploiting this medium’s intrinsic features.

The goal of this Special Issue is to collect papers on case studies,
perspective applications, technological and methodological issues
related to SGs for Cultural Heritageto define the best practices and
highlight both the challenges and benefits of SGs in the Cultural
Heritage sector.Authors are invited to submit papers on original and
unpublished research and practical applications concerning SGs for a
range of educational objectives related to tangible and intangible
heritage, including history, archaeology, art, cultural awareness,
natural/environmental heritage. In particular, we call for contributions
on topics including but not limited to:

-Challenges and trends in Serious Games for Cultural Heritage
-User engagement and motivation
-Assessment of the learning impact
-Human-Computer Interaction
-Game mechanics suited for CH education
-Personalization, adaptivity and Artificial Intelligence
-Game architectures
-Psychology and pedagogy
-Best practices in the development and adoption of SGs for CH
-Generation and representation of cultural content in games
-Culturally relevant Non-Player Characters
-Applications and case studies

Accepted papers will be published in the ACM Journal on Computing and
Cultural Heritage.

Guest Editors:
Michela Mortara (CNR-IMATI, Italy)
Francesco Bellotti (DIBE, University of Genova, Italy)

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