Fun and Games 2012 Workshop: Conceptualising, Operationalising and Measuring the Player Experience in Videogames

2nd CALL FOR PAPERS – Fun and Games 2012 Workshop
Conceptualising, Operationalising and Measuring the Player Experience in
In conjunction with Fun and Games 2012
September 4th, 2012
Toulouse, France

The player experience is at the core of videogame play. Understanding the
facets of player experience presents many research challenges, as the
phenomenon sits at the intersection of psychology, design, human-computer
interaction, sociology, and physiology. This workshop will bring together
an interdisciplinary group of researchers to systematically and rigorously
analyse all aspects of the player experience. Methods and tools for
conceptualising, operationalising and measuring the player experience form
the core of this research. Our aim is to take a holistic approach to
identifying, adapting and extending theories and models of the player
experience, to understand how these theories and models interact, overlap
and differ, and to construct a unified vision for future research.

We invite contributions from various disciplines on topics including, but
not limited to:
– Examining the physiological, affective, cognitive, and social dimensions
of player experience and associated measurements;
– Analysis of the relationship between structural game elements (e.g.,
goals, feedback) and player experience;
– Novel methods designed to support the investigation and measurement of
the gameplay experience; and
– Adaption of existing methods and discussion of strengths and weaknesses
in the context of the play experience.

In sum, we aim to bring together experts with an interest in the topics
listed with a view to better understanding each other’s work but more
importantly, to identify and explore where different conceptualisations
and methodologies overlap, complement and potentially inform one another.

Authors are asked to submit position papers of up to 4 pages on the above
and related topics. Papers should be in the ACM SIGCHI Publications
format. Papers will be reviewed by the workshop program committee and
selected according to their significance, relevance and their potential to
stimulate discussion. At least one author of accepted papers needs to
register for the workshop and for the conference itself.

Send papers to

The accepted papers will be made available on the workshop website and
will be published in the adjunct proceedings of the conference. Results of
the workshop will be summarised as a poster and presented at the Fun and
Games Poster session. This will allow for further discussion of the topic
with the wider conference audience. The workshop organizers will consider
the publication of a revised version of accepted papers as part of a
special issue in an HCI related journal.

– Submission: Friday 8th June, 2012
– Notification: Friday 29 June, 2012
– Camera Ready Papers: 31st July, 2012
– Workshop Date: September 4, 2012

Peta Wyeth, Daniel Johnson and Penny Sweetser, Queensland University of
Technology, Brisbane Australia

More details to be found on the workshop website:

For any further information on the workshop please contact

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