CALL FOR PAPERS: Workshop on Proxemics in Human-Computer Interaction
Proxemics is about people’s use of space in relation to each other and
to their physical surroundings. Proxemics has been investigated for
decades for face-to-face interactions, urban planning and environmental
design, but proxemics and related theories and models (e.g., embodied
interaction) may also benefit research in human-computer interaction.
Proxemics data that describe users’ spatial relations to each other and
to their environment can be automatically collected to allow new forms
of interaction and to provide richer empirical data for studying
This one-day workshop gathers researchers and practitioners with the
aim of discussing the role of proxemics in human-computer interaction,
generating ideas and identifying current issues, and developing
directions for future research. The goal is to better understand how
proxemics can be used in HCI, understand the theories and methods on
proxemics and embodied interaction as well as technology for tracking
users, and put that to use in designing novel interaction techniques.
The workshop is planned to consist of presentations and discussions in
the morning, and group work sessions in the afternoon.
We invite academics and practitioners to submit a position paper (4-6
pages in the ACM SIGCHI publications format using the Extended Abstracts
Template). Submissions must be submitted as a PDF-file through the
We welcome position papers that describe studies where proxemics has
played a role, but also papers that present insightful or controversial
views on proxemics in HCI. In particular, papers could discuss the
opportunities and challenges in analyzing proxemics data, presenting
proxemics data, or using such data for interaction. We are interested in
all aspects of proxemics in human-computer interaction, including the
technical foundations for proxemics, theories and models, or specific
application areas. We evaluate papers in terms of how well they
contribute to a discussion at the workshop.
Related topics include but are not limited to:
• Collaborative work, learning or play
• Large display interaction
• Ubiquitous computing and multi-display environments
• Virtual reality environments
• Social, tangible, and embodied interaction.
Friday, August 3, 2012 – Deadline for submissions
Friday, August 10, 2012 – Notification of acceptance