Foundations of Digital Games (FDG) 2013

Foundations of Digital Games 2013
Call for papers and participation

14-17 May 2013
Chania, Crete, Greece
http://www.fdg2013.org/

We invite researchers and educators to submit to FDG 2013 and share
insights and cutting-edge research related to game technologies and their use.
FDG 2013 will include presentations of peer-reviewed papers, invited talks by
high-profile industry and academic leaders, panels, and posters. The
conference will also host a technical demo session, a Research and Experimental
Games Festival, and a Doctoral Consortium. The technical demo session will
include novel tools, techniques, and systems created for games. The Research
and Experimental Games Festival will showcase the latest experimental and
research games. The Doctoral Consortium serves as a forum for Ph.D. students to
present their dissertation research, exchange experiences with peers, discuss
ideas for future research and receive feedback from established games researchers
and the wider FDG community.

IMPORTANT DATES
Workshop proposals:
Submission: 28 October 2012
Notification: 11 November 2012

Papers, panel proposals, doctoral consortium:
Submission: 10 December 2012
Notification: 1 March 2013
Camera-ready: 18 March 2013

Research and experimental game festival:
* Submission: 13 January 2013
* Notification: 22 February 2013
* Camera-ready: 18 March 2013

Posters and demos:
Submission: 4 March 2013
Notification: 18 March 2013
Camera-ready: 31 March 2013

FULL PAPERS
Full papers must not exceed 8 pages in length. Authors should submit to
either the general conference or one of the following tracks:

* Game studies, social science track (games, players, and their role in society and culture)

* Game studies, humanities track (aesthetic, philosophical, and ontological aspects of games and play)

* Game design (methods, techniques, studies)

* Serious games (building and evaluating games for a purpose, learning
in games)

* Game education (preparing students to design and develop games)

* Artificial intelligence (agents, motion/camera planning, navigation, adaptivity, content creation, dialog, authoring tools)

* Game technology (engines, frameworks, graphics, networking, animation)

* Interaction and player experience (game interfaces, player metrics, modeling player experience)

PANELS
Panel submissions should be in the form of a 2-page extended abstract
describing the focus of the panel, providing a list of confirmed
speakers, and indicating their areas of expertise relative to the topic. We encourage
both debate-style panels that include representatives advocating several
positions on a topic of disagreement, and emerging-area style panels that
consolidate and explain recent work on a subject of interest to the FDG community.

RESEARCH AND EXPERIMENTAL GAMES FESTIVAL

The Festival is designed to showcase playable games that are
experimental or have a research component. Submitted games could be significant because
they are designed to answer a research question or experiment with the
design process, or because their technological components represent research
advancements. Works in progress are permitted, but the game will
ideally include at least one playable level (or comparable unit of play time).
Works that have not yet reached this stage may be more suitable for the
conference demo track. In addition to submitting the game, submissions should also
include a 2–4 page writeup of the project. The text should outline the game’s
research context, and how the work demonstrates rigor in methodology and a
contribution to knowledge. Submissions should also include a link to the game hosted
on your own server or one of your choosing. We welcome and encourage works
exploring a variety of disciplinary approaches and methodologies, including
interdisciplinary collaborations. It is the responsibility of the
contributor to ensure all necessary information is accessible at all times during
the judging period (13 January 2013 to 22 February 2013).

POSTERS AND DEMOS
The poster and demo track provides a forum for late-breaking and
in-progress work to be presented to the community. Submissions should be in the
form of a 2-page extended abstract. The interactive technical demo event will
showcase the latest tools, techniques, and systems created for games by academic
or industrial research groups. (Playable games should instead be submitted
to the Research and Experimental Games Festival.)

WORKSHOP PROPOSALS
The conference workshops are full-day and half-day sessions focused on
emerging game-related topics. These workshops provide an informal setting for
new developments to be presented, discussed and demonstrated. We are
particularly interested in topics that bridge different communities and disciplines.
Concise workshop proposals (2 pages) should include: an extended abstract, the
objectives and expected outcome of the workshop, the planned
activities, the background of the organizer(s), the anticipated number of participants,
and the means for soliciting and selecting participants.

DOCTORAL CONSORTIUM
We invite PhD students to apply to the Doctoral Consortium, a forum to
provide PhD students with early feedback on their research directions, from
fellow students, researchers, and experienced faculty in the area. The
consortium is intended primarily for PhD students who intend to pursue a career in
academia, who will soon propose, or have recently proposed, their research. To
apply, doctoral students should submit a CV, a 3-page extended abstract
describing their proposed research, and a support letter from their PhD advisor.
The abstract should address the goals of your research, the proposed
approach and how it differs from prior work, any results you may have, and your
plans for completing the work. Invited Doctoral Consortium students will give a
presentation and present a poster at the conference.

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