HCI track at ECIS 2013


21st European Conference on Information Systems (ECIS), June 5-8, 2013,
Utrecht University, Netherlands,

TRACK: Human-Computer Interaction,

Deadline for paper submissions: December 7th, 2012

HCI is an interdisciplinary area devoted to the study of interaction
between people and computers. It covers a range of disciplines from
computer science, human factors and ergonomics to social and behavioral
sciences and design disciplines.

The HCI field essentially deals with the design, evaluation and use of
interactive systems, with a common focus on user performance and
experience. It has been argued that the field of HCI has legitimized its
existence through emphasizing the need to ‘represent the users’. HCI
research in the MIS area emphasizes the interaction between humans,
information, technologies, and tasks, especially in business,
managerial, organizational, and cultural contexts.

The aim of this track is to provide a forum for AIS members to
acknowledge each other’s work, and to discuss, develop, and promote a
range of issues related to the history, reference disciplines, theories,
practice, methods and techniques associated with the interaction between
humans, information and technology. The track is open to all types of
research approaches (e.g., conceptualization, theorization, case study,
action research, grounded theory, experimentation, survey, simulation
and interpretive studies) to study or examine HCI-related problems and

Both full research papers and research-in-progress papers are welcome.
Teaching cases that fits the HCI track are also welcome.

Topics of interest
–      The perceptual, behavioral, cognitive, motivational, and affective/emotional aspects of humans and their interaction with IT/IS
–       User task analysis and modeling
–       Digital documents/genres and human information seeking behavior
–       User-centered/participatory/informed user interface design and
evaluation for different types of applications in a variety of contexts:
–       B2B, B2C, C2C e-commerce
–       Social and collaborative shopping in e-commerce
–       E-marketplace and supply chain management
–       Computer-supported collaboration
–       Negotiation and auction
–       Enterprise systems
–       Intranets/Extranets
–       Small-screen mobile devices and pervasive computing
–       Surface and gesture-based computing
–       Multi-dimensional information visualizations
–       Applications for elderly, children, young and special needs populations
–       Applications for home/leisure context
–       Open source software development or end user development context
–       3D web and virtual worlds
–       Integrated or innovative approaches and guidelines for  analysis, design, and development of interactive devices and systems
–       Usability engineering, metrics, and methods for user interface
–     Evaluation of end-user computing in a work or non-work
–      Information technology acceptance and diffusion issues from
cognitive, behavioral, affective, motivational, cultural, and user
interface design perspectives
–       The impact of interfaces/information technology on attitudes,
behavior, performance, perception, and productivity
–      Issues in software learning and training
–       Gender and technology
–       Issues related to the elderly, the children, the young and
special needs populations
–       User interfaces for different cultural contexts or cultural usability
–       Innovative interface ideas for human-computer interaction
–       Surface computing or multi-touch interaction
–       Kinetic and gesture based interaction
–       Voice and conversational interaction

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