‘Interactive spaces’ are physical environments or rooms for co-located
collaborative work that are augmented with ubiquitous computing
technology. Their purpose is to enable a computer-supported
collaboration between multiple users based on a seamless use of
different devices for natural post-‘Windows-Icons-Menu-Pointer’
interaction, e.g., multi-display environments, multi-touch walls,
interactive tabletops, tablet PCs, tangible user interfaces, or digital
pen & paper. These environments can serve to support or augment group
activities such as presentation, discussion, brainstorming, sketching,
drafting, or sensemaking.
While the original vision of interactive spaces can be traced back to
the 1990s and 2000s, recent advances in commercially available hardware
and software (e.g., multi-touch tabletops, ubiquitous smartphones and
tablets, or pico projectors & depth cameras for gestural and ‘touch
anywhere’ interaction) now allow to realize and evaluate formerly
impossible designs and visions. This new generation of interactive
spaces with natural user interfaces is of particular relevance in
knowledge-intensive and collaborative domains, among them e-Creativity,
e-Science, and e-Learning.
The goal of this theme issue is to report on the current state of
research on interactive spaces for co-located collaboration. This
includes the underlying design, concepts and technologies as well as
promising fields of application. This special issue will accept original
research papers from HCI, Information Visualization, CSCW, e-Science,
and CSCL. This multi-disciplinary perspective is intended to provide an
overview of the field beyond the typical boundaries of disciplines.
Topics of interest include (but are not limited to):
. Understanding users’ natural collaboration in rooms.
. Conceptual frameworks for natural user collaboration, learning, and
. Design frameworks and theories for blending digital and physical
objects and spaces.
. Novel designs of interaction techniques, visualizations, smart
furniture, or devices for natural collaboration in interactive spaces.
. Tangible and gestural interaction.
. Enabling technologies for natural interaction in interactive spaces
ranging from software frameworks to computer vision and new sensor
. New observation and evaluation approaches for interactive spaces
(e.g. longitudinal evaluation).
. Issues of ownership and privacy in interactive spaces.
. Systems, best-practice examples, and lessons learned from real-world
The theme issue is linked to the DCIS 2012 workshop on Designing
Collaborative Interactive Spaces for e-Creativity, e-Science, and
e-Learning held at AVI 2012 (http://hci.uni-konstanz.de/dcis). Whereas
extended versions of presented papers are welcome, the call is also open
to high-quality, original articles.
Full manuscript due: 14.12.2012
Acceptance notification: 01.02.2013
Final manuscript due: 01.03.2013
Publication date: summer 2013 (tentative)
Submissions should be prepared according to the author instructions
available at the journal homepage,
http://www.springer.com/computer/hci/journal/779. Manuscripts must be
submitted as a PDF to firstname.lastname@example.org. Information
about the manuscript (title, full list of authors, corresponding
author’s contact, abstract, and keywords) must be included in the
submission email. Submissions will be peer-reviewed by at least two
international reviewers. Submissions should be no more than 8000 words
– Hans-Christian Jetter, University of Konstanz (Germany)
– Harald Reiterer, University of Konstanz (Germany)
– Raimund Dachselt, Technische Universität Dresden (Germany)
Information about the Journal of Personal and Ubiquitous Computing:
– Editor-in-Chief: Peter Thomas
– Journal web site: http://www.springer.com/computer/hci/journal/779
– Facebook web site: http://www.facebook.com/personalubicomp