Games Workshop about Games User Research: Practice, Methods, and Applications

CALL FOR PARTICIPATION: CHI 2013 Games User Research (GUR) Workshop
(supported by the IGDA GUR SIG)
Paris, France, April 27th 2013

SUBMISSION DEADLINE: January 11th, 2013

– Pejman Mirza-Babaei, University of Sussex
– Veronica Zammito, Electronic Arts
– Joerg Niesenhaus, University of Duisburg-Essen
– Mirweis Sangin, Sony Computer Entertainment Europe
– Lennart E. Nacke, University of Ontario Institute of Technology

CHI 2013 “Games User Research: Practice, Methods, and Applications”
workshop provides a venue for collaborative knowledge construction,
sharing and dialogue across the games industry and the
interdisciplinary academic fields. The goal of this one-day workshop
is to advance the state of the art in the game industry by
knowledge-sharing with frontline research from academia and between
companies. It ultimately aims at providing the basis for
cross-pollination across the involved research fields and industry
sectors. The theme of this year’s workshop is: “Beyond Usability: GUR
practices to evaluate video games user experience”. We welcome all
contributions from academic researchers and industry practitioners on
innovative methodologies and applied techniques to assess fun, appeal
and engagement in games.

The workshop invites contributions on the following topics:

– Methods (e.g., how to design calibrated questionnaires)
– Solutions (e.g., guidelines to capture qualitative feedback)
– Industry practice (i.e., lessons from the trenches)

Participants are invited to submit a short biography (100-150 words)
of the author(s) attending the workshop and either:

A 4-page position paper (in the CHI extended abstracts format)
describing work falling within the topics of the workshop. Submissions
may describe ongoing work, recent results, or opinions and approaches
related to the workshop topic. We also solicit papers with industry,
academic in a form of case study to highlight real-world issues that
need to be tackled by new research and recent advancements that
improve games user research processes, as well as novel and successful
methods for evaluation design, player experience, and understanding

A presentation abstract and slides (we ONLY recommend this for
industry participants).
Participants are invited to submit their submission (one PDF file) via
EasyChair (GURCHI2013) by 11 January, 2013. Submissions will be
reviewed and the organising committee will select up to 20
participants according to relevance, quality of results, research
diversity, and likelihood for stimulating and contributing to the

If accepted, workshop participants will be provided with a
registration code which will allow them to register for this workshop,
at least one author must register for the workshop and for one or more
days of the conference. Participants will soon be able to check
conference rates on the CHI 2013 website. Papers will also be compiled
on the workshop website.

– January 11, 2013: Submissions deadline
– February 8, 2013: Acceptance notification
– April 27, 2013: Workshop (TBC)

If you have any questions, please contact or
any of the organisers.

We look forward to your submissions.

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