Workshop Designing Gamification

CHI 2013 Workshop Designing Gamification:
Creating Gameful and Playful Experiences

In recent years, gamification — the use of game design elements in
non-game contexts — has seen rapid adoption in domains such as
education, work, self-management, health and well-being, sustainability,
or civic participation. In parallel, a growing body of research has
studied its uses and effects, as well as the evaluation of game user
experience in general. Yet little is known about the effective designing
of gameful systems. This one-day workshop therefore convenes HCI, games,
and design researchers as well as industry practitioners to take stock
of current design practices and approaches to gameful systems, chart
challenges, issues, and best practices, and identify key opportunities
and questions for future research. You will also get to pop balloons.

Topics of Special Interest
– Postmortems, lessons learned, recurrent challenges and issues
encountered in the design of gameful systems
– Design models, principles, methods, tools, and evaluation methods
adapted from interaction and game design
– General and domain-specific constraints, opportunities, facilitating
and success-critical conditions of gamification

Submission Information
We invite interested participants to submit a 3-4 page position paper in
the CHI extended abstract format to Sebastian Deterding at Researchers and practitioners with
first-hand experience in designing a gameful system may alternatively
submit a slide deck outlining their experience. For further information,
see the workshop site

Papers and slide decks will undergo a peer-jury process and 15-20 will
be selected, with preference to submissions based on actual design
experience. At least one author of each accepted paper needs to register
for the workshop and for one or more days of the conference.

Important Dates
– Submission Deadline: January 11, 2013
– Notification of Acceptance: February 8, 2013
– Workshop: April 28, 2013

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