Technologies for Affect and Wellbeing – IEEE Transaction on Affective Computing

Technologies for Affect and Wellbeing
Special Issue of the IEEE Transaction on Affective Computing.

Guest Editors
Rafael A. Calvo (The University of Sydney)
Giuseppe Riva (ICE-NET Lab- Universitta Catolica del Sacro Cuore, Milan
Italy)
Christine Lisetti (Florida International University)

Background and Motivation
There is an increased interest in using computer interaction to detect
and support users’ physical and psychological wellbeing. Computers
can afford multiple forms of transformational experiences. Some of
these experiences can be purposely designed to, for example, detect
and regulate students’ affective states to improve aspects of their
learning experiences. They can also be used in computer-based
psychological interventions that treat psychological illness or that
preventively promote wellbeing, healthy lifestyles, and mental health.
The application domain, so far referred to as ‘positive computing’,
‘positive technologies’, and ‘positive design’, draws on ideas from
positive psychology, particularly the extensive research on developing
human strengths and wellbeing. It is closely linked to the HCI work on
personal informatics, and the development of tools that help people
learn more about themselves through reflection.
This special issue will focus on ideas, methods and case studies for
how affective computing can contribute to this goal. Articles should
discuss how information that computers collect about our behaviour,
cognition – and particularly affect can be used in the further
understanding, nurturing or development of wellbeing and human
strengths: e.g. self-understanding, empathy, intrinsic motivation
toward wellbeing healthy lifestyles.Topics include, but are not limited t- Systems to detect or support positive emotions and human strengthfor example Reflection, Empathy, Happiness, GratitudSelf-understanding/ interpersonal skills, Emotional intelligence/

emotion regulation, Social intelligence/ intrapersonal skills,
Motivation.
– Using affect and motivation for physical and psychological
health.
– Cyberpsychology for positive psychology and wellbeing
– HCI design strategies for support of wellbeing and human
strengths
– Virtual Reality for support of wellbeing or human strengths
– Positive personal health informatics for health promotion
– Patient-centered technologies for healthy behaviour change
– Empathic intelligent virtual agents for lifestyle monitoring
and
behaviour change
– Mobile applications of affective computing for health and
wellbeing
– Informatics technologies for patient empowerment

Timetable
– Call for Papers out: Feb 2013
– Submission Deadline: July 1st, 2013
– Notification of Acceptance: October 1st, 2013
– Final Manuscripts Due: December 1st, 2013
– Date of Publication: March 2014

Review process
The Transactions on Affective Computing Special Issue on “Affect and
wellbeing” will consist of papers on techniques, methods, case studies
and their evaluation. Some papers may survey various aspects of the
topic, particularly in ways that bring the psychological, health and
wellbeing, and technical literature together. The balance between
these will be adjusted to maximize the impact of the special issue.
All articles are expected to follow the standard review procedures for
the IEEE TAC.
For more information about the issue, or to let us know that you are
planning to submit an article, please email Rafael.calvo [at]
sydney.edu.au

Guest Editors

Rafael A. Calvo, PhD (2000) is Associate Professor at the University
of Sydney -School of Electrical and Information Engineering and
Director of the Learning and Affect Technologies Engineering (Latte)
research group. He has a PhD in Artificial Intelligence applied to
automatic document classification and has also worked at Carnegie
Mellon University and Universidad Nacional de Rosario, and as a
consultant for projects worldwide. Rafael is author of numerous
publications in the areas of affective computing, learning systems and
web engineering, recipient of four teaching awards, and a Senior
Member of IEEE – Computer and Education Societies. Rafael is Associate
Editor of IEEE Transactions on Affective Computing and of IEEE
Transactions on Learning Technologies.

Giuseppe Riva, Ph.D., is Associate Professor of General Psychology and
Communication Psychology at the Catholic University of Milan, Italy
and Head Researcher of the Applied Technology for Neuro-Psychology
Laboratory – ATN-P Lab., Istituto Auxologico Italiano, Verbania Italy.
Riva has focussed on the psychological issues on Human-Computer
Interaction, thus dealing with technology related problems, as well as
with more general psychological topics. Riva and his lab have studied
the possibility of using IT for clinical treatment and assessment.
Since 1996 ATN-P Lab has been funded by the European Community for the
Virtual Reality Environments in Psycho-Neuro-Physiological Assessment
and Rehabilitation. Riva is co-founder and co-chair of the
Cybertherapy International Conference, to be held in conjunction with
Medicine Meets Virtual Reality Conference. In 2007 Riva, was awarded
the 3rd Annual Cybertherapy Excellence in Research Award. Riva is
Editor for Europe of Cyberpsychology, Behavior and Social Networking,
Editor-in-Chief
Annual Review of Cybertherapy and Telemedicine, and of PsychNology
Journal. He is also Associate Editor of Journal of CyberTherapy and
Rehabilitation.
Dr. Christine Lætitia Lisetti is an Associate Professor in the School
of Computing and Information Sciences (SCIS) in the College of
Engineering and Computing at Florida International University (USA),
and the Director of the Affective Social Computing Laboratory
(ascl.cs.fiu.edu). She received her Ph.D. in Computer Science from
Florida International University in 1995, and in 1996 she received the
National Institute of Health (NIH) Individual Research Award to
conduct her Post-Doctoral Fellowship in Computer Science and in
Psychology at Stanford University. Her research involves creating
digital and engaging socially intelligent agents that can interact
naturally with humans via expressive multi-modalities in a variety of
contexts involving socio-emotional content (e.g. empathetic health
coach, social companion, cyber-therapy, intelligent tutoring system,
serious game). Her most recent research interests involve research in
health communication, education and promotion via intelligent virtual
characters. Christine Lisetti is author of many research articles, and
she is on the Editorial Board of the IEEE Transactions on Affective
Computing.

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