CSCW 2014 Call for Participation – Papers
– May 31st, 2013, 5 p.m. PDT: Submissions due
– July 6th: First-round notification (Revise & Resubmit or
– July 26th, 5 p.m. PDT: Revised submissions due
– August 23rd: Final notifications (Accept or Reject)
CSCW, the ACM’s conference on Computer Supported Cooperative Work and
Social Computing, is an international and interdisciplinary conference
focused on how technology intersects with social practices. The 2014
CSCW conference will be held in Baltimore, Maryland from February 15th – 18th, 2014. Paper submissions are due on May 31st, 2013.
We invite submissions that detail existing practices, inform the design
or deployment of systems, or introduce novel systems, interaction
techniques, or algorithms. The scope of CSCW includes, but is not
limited to, social computing and social media, crowdsourcing,
technologically-enabled or enhanced communication, CSCL and related
educational technologies (e.g., MOOCs), multi-user input technologies
(e.g., surface computing), collaboration, information sharing, and
coordination. It includes socio-technical activities at work, in the
home, in education, in healthcare, in the arts, for socializing, and for entertainment. New results or new ways of thinking about, studying, or
supporting shared activities can be in these and related areas:
– Social and crowd computing. Studies, theories, designs,
mechanisms, systems, and/or infrastructures addressing social media,
social networking, user-generated content, wikis, blogs, online gaming,
crowdsourcing, collective intelligence, virtual worlds, collaborative
information seeking, etc.
– System design. Hardware, architectures, infrastructures,
interaction design, technical foundations, algorithms, and/or toolkits
that enable the building of new social and collaborative systems and
– Theories and models. Critical analysis or organizing theory
with clear relevance to the design or study of social and collaborative
– Empirical investigations. Findings, guidelines, and/or
ethnographic studies relating to technologies, practices, or use of
communication, collaboration, and social technologies.
– Methodologies and tools. Novel methods or combinations of
approaches and tools used in building systems or studying their use.
– Domain-specific social and collaborative applications.
Including for healthcare, transportation, gaming (for enjoyment or
productivity), ICT4D, sustainability, education, accessibility,
collective intelligence, global collaboration, or other domains.
– Collaboration systems based on emerging technologies. Mobile
and ubiquitous computing, game engines, virtual worlds, multi-touch
technologies, novel display technologies, vision and gesture recognition
systems, big data infrastructures, MOOCs, crowd labor markets, SNSes,
sensor-based environments, etc.
– Crossing boundaries. Studies, prototypes, or other
investigations that explore interactions across disciplines, distance,
languages, generations, and cultures, to help better understand how to
transcend social, temporal, and/or spatial boundaries.
Papers should detail original research contributions. Papers must
report new research results that represent a contribution to the field.
They must provide sufficient details and support for their results and
conclusions. They must cite relevant published research or experience,
highlight novel aspects of the submission, and identify the most
significant contributions. Papers are evaluated on the basis of
originality, significance, quality of research, quality of writing, and
contribution to conference program diversity.
Meredith Ringel Morris, Microsoft Research
Madhu Reddy, The Pennsylvania State University