COMPUTING 2014 (CSCW 2014)
Baltimore, MD, Feb 15-19, 2014<;

CSCW is an international and interdisciplinary conference focused on
how technology intersects with social practices. To support diverse and
high-quality contributions, CSCW employs a two-phase review process and
does not impose an arbitrary length limit on submissions.

* May 31, 5:00pm PDT, 2013: Submission due
* July 6: First-round notification (Revise & Resubmit or Reject)
* July 26, 5:00pm PDT: Revised papers due
* August 23: Final notifications
We invite submissions that detail existing practices or inform the
design or deployment of systems or introduce novel systems, interaction
techniques, or algorithms. The scope of CSCW includes, but is not
limited to, social computing and social media, technologically-enabled
or enhanced communication, education technologies, crowdsourcing,
multi-user input technologies, collaboration, information sharing, and
coordination. It includes socio-technical activities at work, in the
home, in education, in healthcare, in the arts, for socializing and for
entertainment. New results or new ways of thinking about, studying or
supporting shared activities can be in these and related areas:

– Social and crowd computing. Studies, theories, designs, mechanisms,
systems, and/or infrastructures addressing social media, social
networking, user-generated content, wikis, blogs, online gaming,
crowdsourcing, collective intelligence, virtual worlds, collaborative
information seeking, etc.
– System design. Hardware, architectures, infrastructures, interaction
design, technical foundations, algorithms, and/or toolkits that enable
the building of new social and collaborative systems and experiences.
– Theories and models. Critical analysis or organizing theory with
clear relevance to the design or study of social and collaborative
– Empirical investigations. Findings, guidelines, and/or ethnographic
studies relating to technologies, practices, or use of communication,
collaboration, and social technologies.
– Methodologies and tools. Novel methods or combinations of approaches
and tools used in building systems or studying their use.
– Domain-specific social and collaborative applications. Including for
healthcare, transportation, gaming (for enjoyment or productivity),
ICT4D, sustainability, education, accessibility, collective
intelligence, global collaboration, or other domains.
– Collaboration systems based on emerging technologies. Mobile and
ubiquitous computing, game engines, virtual worlds, multi-touch
technologies, novel display technologies, vision and gesture recognition
systems, big data infrastructures, MOOCs, crowd labor markets, SNSes,
sensor-based environments, etc.
– Crossing boundaries. Studies, prototypes, or other investigations
that explore interactions across disciplines, distance, languages,
generations, and cultures, to help better understand how to transcend
social, temporal, and/or spatial boundaries.

Papers should detail original research contributions. Papers must
report new research results that represent a contribution to the field.
They must provide sufficient details and support for their results and
conclusions. They must cite relevant published research or experience,
highlight novel aspects of the submission, and identify the most
significant contributions. Evaluation is on the basis of originality,
significance, quality of research, quality of writing, and contribution
to conference program diversity.
Paper submissions must be made via the Precision Conference System. A
link to the submission site will be made available by early May.

Papers will be presented at the CSCW conference and will be included in
the conference proceedings archived in the ACM Digital Library.
CSCW does not accept submissions that were published previously in
formally reviewed publications or that are currently submitted

Send queries about Paper submissions to<>.

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