TEI 2014

TEI 2014 is the eighth international conference dedicated to presenting the latest results in tangible, embedded, and embodied interaction. It will be held 16th to 19th February 2014 at the Ludwig-Maximilians-Universität München (LMU), Munich, Germany.

The work presented at TEI addresses HCI issues, design, interactive art, user experience, tools and technologies, with a strong focus on how computing can bridge atoms and bits into cohesive interactive systems. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances.

TEI Work in Progress
Important Dates
• November 18, 2013, 11:59 pm PST: Work in Progress Submission

• December 18, 2013: Papers Notification of Acceptance
• January 20, 2014: Submission Deadline for Camera Ready Version

Work in Progress allows authors to submit and present unfinished work to get feedback from the TEI community. Work in Progress submissions should be between two and six pages and present high quality original work relevant to the TEI community that is not yet complete enough to warrant submission as a TEI Paper. Submissions should still make some contribution to the body of knowledge represented by the TEI community, whether realized or promised.

Works in Progress can be presented at the conference as a demo, or a poster, or both a demo and a poster. A significant benefit of presenting a Work in Progress is that it enables discussions between the authors and conference attendees that can help in further developing or completing the work for later submission. Summaries of completed work or work that has been published elsewhere are not appropriate as a Work-in-Progress submission. As for the TEI Papers track, submissions may include, but are not limited to, the following types of work:
• Case studies and evaluations of working deployments
• Analysis of key challenges, proposals of research agenda
• Relation of tangible embodied and embedded interaction to other paradigms
• Programming paradigms and tools, toolkits, software architectures
• Novel interactive uses of sensors+actuators, electronics+mechatronics
• Design guidelines, methods, and processes
• Novel application areas, innovative solutions/systems and industrial applications
• Theoretical foundations, frameworks, and concepts
• Philosophical, ethical & social implications
• Interfaces specific in form and context to particular cultures
• Usability and enjoyment
• Advantages, weakness, affordances of tangible, embedded and embodied interaction
• Learning from the role of physicality in everyday environments
• Tangible interfaces for children and learning
• Embodied interaction, movement, and choreography of interaction
• Role of physicality for human perception, cognition and experience
• Teaching experiences, lessons learned, and best practices
• Standardization, production, and business applications
• Tangible interaction for artistic, expressive and musical systems
• Tabletop, surface, and multi-touch interaction

More Information: http://www.tei-conf.org/14/wip.php http://www.tei-conf.org/14/

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