2nd International Workshop on Intelligent Digital Games for Empowerment and Inclusion IDGEI 2014 @ ACM IUI 2014

2nd International Workshop on
Intelligent Digital Games for Empowerment and Inclusion IDGEI 2014
Satellite of Intelligent User Interfaces 2014

Full Day Workshop 24 February 2014, Haifa, Israel
http://idgei2014.joanneum.at

Download the Call for Papers:
http://bit.ly/1bQnCez

The Workshop:

Digital Games for Empowerment and Inclusion possess the potential to
change our society in a most positive way by preparing selected groups
in a playful and fun way for their everyday life’s social and special
situations. Exemplary domains span as far as from children with Autism
Spectrum Condition to young adults preparing for their first job
interviews or migrants familiarizing with their new environment. The
current generation of such games thereby increasingly demands for
computational intelligence algorithms to help analyze players’ behavior
and monitor their motivation and interest to adapt game progress. The
development of such games usually thus requires expertise from the
general gaming domain, but in particular also from a game’s target
domain, besides technological savoir-faire to provide intelligent
analysis and reaction solutions. IDGEI 2014 aims at bridging across
these communities and disciplines by inviting respective researchers and
experts to discuss their latest perspectives and findings in the field
of Intelligent Digital Games for Empowerment and Inclusion.

Suggested workshop topics include, but are by no means limited to:

– Machine Intelligence in Serious Games
– Mobile and Real-World Serious Gaming
– Emotion & Affect in Serious Games
– Player Behavior and Attention Modeling Player-Adaptation and
– Motivation Security & Privacy Preservation Novel Serious Games User
– Studies & Tests of Serious Games

Objectives:

The workshop aims (i) to bring forth existing efforts and major
accomplishments in the design of intelligent serious games, (ii) to
provide a forum for exchange in experience with intelligent serious
games in practice including space for technical demos, (iii) while
encouraging the design of novel applications in context as diverse as
health-oriented gaming, general learning and driving environments, or
emergency preparation, and (iv) to focus on current trends and future
directions in the field.

Dates:
___________________________________________

Submission 20 December 2013 *NEW*
Notification 15 January 2014 (new)
Camera-Ready 23 January 2014
Workshop 24 February 2014

Organisers:

Lucas Paletta, Joanneum Research, Austria lucas.paletta@joanneum.at
Björn Schuller, Technische Universität München, Germany / Imperial
College, UK schuller@tum.de
Peter Robinson, University of Cambridge, United Kingdom
peter.robinson@cl.cam.ac.uk
Nicolas Sabouret, University Paris Sud / CNRS-LIMSI, France
Nicolas.Sabouret@lip6.fr

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