Peripheral Interaction: Shaping the Research and Design Space
One-day workshop at CHI 2014, April 26th or 27th in Toronto, Canada
SUBMISSION DEADLINE: January 10th, 2014
NOTIFICATION: February 1st, 2014
When interacting with the physical world around us we easily carry out small activities in our background or periphery of attention. Peripheral Interaction tries to transfer this to interaction with digital devices, to better embed them in our daily routines. This new interaction paradigm is based on diverse research areas (e.g. ambient information, implicit interaction, ubiquitous computing, calm technology) and addresses researchers, engineers, designers and practitioners in a
number of disciplines. This one-day workshop will start with a keynote by Albrecht Schmidt entitled “Creating Seamless transitions between Central and Peripheral User Interfaces”. Through discussions, hands-on explorations and experiences, we aim at shaping the field of Peripheral Interaction based on both high-level discussions and practical interaction level experiences.
WHAT IS PERIPHERAL INTERACTION?
In everyday life, we are able to perform various activities
simultaneously without consciously paying attention to them. For
example, we can easily read a newspaper while drinking coffee. This latter activity takes place in our background or periphery of attention. Contrarily, interactions with computing technology usually require focused attention. With interactive technologies becoming increasingly present in the everyday environment, it is essential to explore how these technologies could be developed such that people can interact with them both in the focus and in the periphery of attention. This upcoming field of Peripheral Interaction aims to fluently embed interactive technology into everyday life.
We invite position papers up to four pages in CHI Extended Abstract format. We ask authors to include their personal view and definition of Peripheral Interaction and show how their work relates to that. We encourage bringing a (video-) demonstrator, but this is by no means a requirement. We welcome participants from a broad range of disciplines including computer science, interaction design, interactive arts, psychology, cognitive science and product design.
Possible contributions may include but are not limited to:
• Interaction styles and concepts such as eyes free interaction,
microinteraction, implicit interaction, micro gestures, peripheral
displays, ambient media, awareness systems, gesture interfaces,
inattentive interaction, tangible and embodied interaction in related to
• Analysis of challenges and opportunities for embedding HCI in
• Novel use of sensors and actuators
• Theoretical positions and evaluation approaches
• Philosophical, ethical & social implications
• Discussions of interactive system use in everyday life
• Prototypes directly or indirectly related to Peripheral Interaction
• Explorations of attention management in everyday life
• Design and art work on technology embedded in the everyday
• Relations of peripheral interaction to other paradigms
• Relevance of peripheral interaction for specific contexts and target
• Work in progress, late breaking innovations
• Tools to develop everyday interactive systems
Please send your submissions to firstname.lastname@example.org by January 10th. Authors will be notified of acceptance by February 1st. At least one author of each accepted paper needs to register for the workshop. Please note that it is the policy of CHI2014 that all workshop participants must register for both the workshop and for at least one day of the main conference.
Accepted submissions will be included in workshop proceedings, published as technical report as well as on the workshop’s webpage. This webpage (http://www.peripheralinteraction.com) will also host a blog and a forum for a continuation of the community-building on Peripheral Interaction
after the workshop.
Saskia Bakker (1), Doris Hausen (2), Ted Selker (3), Elise van den Hoven
(4, 1), Andreas Butz (2), Berry Eggen (1)
(1) Industrial Design Department, Eindhoven University of Technology,
(2) Human-Computer-Interaction Group, University of Munich (LMU),
(3) Carnegie Mellon University, Silicon Valley, USA
(4) Faculty of Design, Architecture & Building, University of
Technology, Sydney , Australia
More details to be found on the workshop website:
For any further information on the workshop please contact: