OzCHI 2014

OzCHI 2014 Designing Futures: the Future of Design
2-5 December 2014 Sydney, Australia

OZCHI is the annual conference for the Computer-Human Interaction
Special Interest Group (CHISIG) of the Human Factors and Ergonomics Society of
Australia, a non-profit event. It is Australia’s leading forum for work
in all areas of Human-Computer Interaction. OZCHI attracts an international
community of practitioners, researchers, academics and students from a
wide range of disciplines including user experience designers, information
architects, software engineers, human factors experts, information
systems analysts, social scientists or managers. We look forward to your
involvement at this year’s OZCHI conference.

This year’s theme is about how we can shape the future of human-centred
technology design in a fast changing technology landscape. We invite
contributions on all topics related to Human-Computer Interaction,
Interaction Design and the design of interactive technologies, including
practical, technical, empirical and theoretical aspects. We particularly
welcome contributions from those design approaches that deal with
emergent technologies in an ever diversifying environment of use.
7 July 2014: Long Papers/Industry Case Studies (Note – one week
21 July 2014: Workshop proposals
1 September 2014 Short Papers/Demos/Doc consortium

22 August 2014: Long Papers/Industry Case Studies
22 August 2014: Workshops
3 October 2014: Short Papers/Demos/Doc consortium

In keeping with the theme “Design Futures: the Future of Design”, topics
of interest include, but are not limited to:

• User-centred analysis, design and evaluation
• Envisioning and exploring future technologies and context of use
• Theoretical and conceptual tools/approaches for human-centred design
• Design issues/methods/experiences for emerging technologies (e.g., Big
Data, Quantified Self, Internet of Things, NUIs, etc.)
• Design issues/methods/experiences for ubiquitous computing
• Anything to do with usability
• Designing for multi-user interaction
• User studies and fieldwork
• Participatory design and cooperative design case studies and
• Supporting diverse user populations
• User-centred design in non-traditional contexts and environments
• Ethical issues in human-centred design
• HCI education and design education

Submission details and guidelines can be found at http://www.ozchi.org Both
long and short papers will be subject to a double blind review process by an
international panel and evaluated on the basis of their significance,
originality, and clarity of writing. This review will be based on the
full text of the submitted paper.

Accepted papers and and industry case studies will be available in the
published proceedings. The OZCHI 2014 proceedings will be part of the
ACM (the Association for Computing Machinery) International Conference
Proceedings Series available from the ACM Digital Library.

Professor Pelle Ehn is professor at the School of Arts and
Communication, Malmö University, Sweden. He has been involved in the research field of participatory design and in bridging design and information technology
for four decades (!). Research projects include DEMOS from the seventies on
information technology and work place democracy, UTOPIA from the
eighties on user participation and skill based design, ATELIER from the last
decade on architecture and technology for creative environments, and during the
last years Malmö Living Labs, on open design environments for social
innovation. His publications include Computers and Democracy (1987),
Work-Oriented Design of Computer Artifacts (1988), Manifesto for a
Digital Bauhaus (1998), and as one of the voices of A.Telier Design Things

Later publications include Agonistic participatory design (CoDesign),
Design Matters in Participatory Design (International handbook on
Participatory Design), Design Things versus Design Thinking (Design
Issues), Utopian Design (Design and Anthropology), What is the object of
design (CHI), and Making Futures (forthcoming).

Associate Professor Frank Vetere is leader of the Interaction Design Lab
and the Director of the Microsoft Research Centre for Social Natural
User Interfaces (Social-NUI), at The University of Melbourne. Frank¹s research aims to generate knowledge about the use and design of information and
communication technologies (ICT) for human wellbeing and social benefit.
His research interests are in social computing (especially Social NUIs),
technologies for ageing-well, and domestic technologies (especially
those that contribute to everyday familial interactions)

Ms Cecilia Hill Cecilia Hill is the General Manager of Telstra’s Design
Practice, her area of responsibility covers Consumer, Business and
Enterprise product design and strategy. Her team provides Telstra with
Design Thinking, Experience Design and Advocacy testing services. Her
mission is to make Telstra an Experience lead Organization. A
significant milestone has already been achieved by the establishment of Telstra’s
Design Principles together with her introduction of Design Thinking into
Telstra’s product development process. Cecilia has over 12 years
experience of working with businesses to create efficient and useful designs that
achieve both business strategy and customer experience expectations. Her
background in computer science, business and psychology, coupled with
her passion for excellence helps her drive Design into the centre of
Telstra’s product strategy. Cecilia has a passion for problem solving and making
products simple to use and a joy to experience. She is an admirer of
Dyson design and loves coffee!

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