IEEE 3DUI 2015 Call for Papers and Technotes
This is the Call for Papers & Technotes for the IEEE Symposium on 3D User Interfaces 2015 (http://www.3dui.org).
Please distribute widely, apologies for multiple postings!
The IEEE 3DUI 2015 Symposium solicits high quality Papers and Technotes within the scope of Three-dimensional User Interfaces (3D UIs). Successful Papers (up to 8 pages) should describe original and mature research results and will typically include some evidence of the value of the research, such as a user evaluation, formal proof, or
well-substantiated argument. Technotes (up to 4 pages) should contain unpublished preliminary results of research, application, design or system work. Technotes do not require formal evaluation for the presentation of novel technologies.
Please be mindful of the Double-Submissions Policy.
Each Paper or Technote should be classifiable as mainly covering 3D UI Research, Application & Design, or Systems using the following guidelines for each:
Research papers should describe results that contribute to advances in state-of-the-art 3D UI, in particular, in the areas of interaction, novel input devices, human-factors, or algorithms.
Application & Design papers should explain how the authors built novel and/or creative 3D UIs to solve interesting problems. Each Paper should include an evaluation of the use of the 3D UIs in the given application domain.
Systems papers should show results that contribute to advances in state-of-the-art 3D UI technology, soft- or hardware. Papers should describe how the implementers integrated known techniques and technologies to produce an effective 3D UI system, along with any lessons learned in the process, and include an evaluation of the system
such as benchmarking of latency, frame-rate, jitter, accuracy, etc. Simply describing a system without providing appropriate measures does not constitute a satisfactory Paper, though may make for an interesting Technote.
The authors of best papers from 3DUI 2015 will be invited to submit extended versions of their work to the International Journal of Human-Computer Studies (IJHCS) and IEEE Transactions on Visualization and Graphics (IEEE TVCG).
We would also like to introduce a subtle shift in focus for 3D UI research. Given that this is the 10th annual 3DUI Symposium, and that significant progress has been mode over the years to address the “classic five” low-level interaction tasks of Selection, Manipulation, Navigation, Symbolic Input, and System Control, we strongly encourage Papers and Technotes that attempt to address higher-level tasks that draw on three or more of the
Topics of the symposium include (but not limited to):
3D input devices
3D display and sensory feedback
3D interaction techniques
3D user interface metaphors
3DUIs for VR and AR
Evaluation methods for 3DUIs
Human perception of 3D interaction
Collaborative 3D interaction
Applications of 3DUIs: Games, entertainment, CAD, education, etc.
Online submission site: http://precisionconference.com/~vr
Symposium Web site: http://3dui.org/
Paper and Technote Submission Dates:
Abstract submissions due (required) – November 11, 2014
Paper/Technote Submissions due – November 15, 2014
Author notification – December 20, 2014
Camera-ready Papers/Technotes – January 10, 2015
Note that an abstract must be uploaded prior to the Paper or Technote. This facilitates assigning reviewers,
as the review process is on a tight schedule. Authors are strongly encouraged to submit videos of their work
as part of their submissions.
Papers and Technotes should be prepared in IEEE VGTC format submitted through the submission web site in PDF
format, and will be reviewed by the program committee and external reviewers. Reviewing is double-blind.
Accepted Papers and Technotes will be published by IEEE in the official Symposium proceedings. An International
award committee will also award the best Paper and Technote.
IEEE 3DUI 2015 Publicity Chairs
Ferran Argelaguet Sanz