International Journal of Human-Computer Studies (IJHCS): Special issue
on /Participatory Design for Serious Games
Participatory design (PD) approaches are gaining traction across the
field of HCI. However, their use in serious game design remains less
frequent. While the application of PD is a situated phenomenon, it is
still possible to distil some shared causes for this that apply across
contexts, including historically “designer-led” game design processes,
difficulties reaching common ground within interdisciplinary teams
involved in serious games design, and end users’ lack of domain
expertise. The aim of this special issue is to make progress in
advancing epistemological and related methodological developments. We
seek /case studies/ of how PD has been used in different stages of
serious game design processes, specific /methods/ appropriated or
developed for doing so, and details of (problematic) /dynamics/ between
PD processes and serious game design. Authors are asked to engage in
/critical reflections/ with a particular focus on the complex
interaction between the values of PD, the pedagogical and entertainment
requirements of serious games, and the multi-faceted perspectives that
design stakeholders often introduce. The special issue is expected to be
of interest to both researchers and practitioners of the games,
educational technologies and PD communities.
Case studies will be encouraged to address, while not being limited to,
the following questions:
·How does expertise influence power dynamics between different
stakeholders? How should future players be involved in the design of
game systems if they do not understand how game systems work, or equally
if they don’t possess domain expertise?
·How should we build on the perspectives, values, and ideas of players
if, as politically incorrect as it sounds, these are not game-friendly,
clash with the design aesthetics of game designers or contravene
evidence from learning theories?
·Given the type of stakeholders involved in serious games design, what
are the value dilemmas that can occur and how can these be overcome by
fostering intragroup or co-design dynamics?
·What do researchers and users expect from PD and are these expectations
realized in PD projects?
·In light of the empowerment focus of PD, how can we use game design
processes to empower users, and what do we do when users do not want to
·How might we use PD to foster an accountability culture in relation to
the promise of serious games? How do we identify and address tokenism?
Submission instructions: Manuscripts should generally not exceed 8000
words (excluding references). Papers should be prepared according to the
IJHCS Guide for authors, and should be submitted online according to the
journal’s instructions. The IJHCS Guide for authors and online
submission are available at http://www.elsevier.com/locate/ijhcs. Papers
will be desk reviewed at a first stage by the visiting journal editors
to establish their relevance for the special issue.
Submission deadline: March 1, 2015
First round of notifications: May 15, 2015
Final round of notifications: Sept 30, 2015
Indexing: Applied Science & Technology Abstracts, Computer Abstracts,
Computing Reviews, Current Contents/Engineering, Computing & Technology,
Current Contents/Social & Behavioral Sciences, Ergonomics Abstracts,
Science Citation Index, Social SciSearch, Social Sciences Citation
Index, Wilson Applied Science and Technology Abstracts, CompuMath
Citation Index, PsycINFO, SciSearch/Science Citation Index Expanded,
Scopus, Thomson Scientific SciSearch.
For more information contact:
Institute of Digital Games
University of Malta