Calling for Submissions for National Symposium on HCI (Human-Computer Interaction), 8 December 2014, IIUM

Calling for Submissions for National Symposium on HCI (Human-Computer Interaction), 8 December 2014, IIUM.

Sym HCI 2014 is organised by a group of IHLs, including Multimedia University (MMU).

Calling for paper and product submission. Panelists include government, academic and industry. Registration fee is only RM30.00.

Deadline for submission: 1st December 2014.

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World Usability Day – Berlin 2014

This time around, World Usability Day will be held in Berlin around the theme called “Engaging the User – User and users involve, fascinate, inspire” . There will be numerous presentations, with speakers from research and business methods, ideas and best practices are introduced for user engagement and with hands-on practical experiences shared in workshops.  Participation is free, registration under http://www.wud-berlin.de .
Date:
On November 13, 2014.
Location:
In the Urania, An der Urania 17, 10787 Berlin.
Website:
Programme link:

 

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Special Session on Augmented Reality at ACM MMSys’15 (deadline Nov. 10)

MMSYS 2015 SPECIAL SESSION ON AUGMENTED REALITY
18-20 MARCH, 2015

Portland, Oregon, USA

The ACM Multimedia Systems conference provides a forum for researchers, engineers, and scientists to present and share their latest research findings in multimedia systems. This special session on augmented reality is an opportunity to foster dialogue and interaction between the MMSys community and other research communities — in particular, researchers whose work lies in the intersection of mixed and augmented reality and multimedia systems.

Augmented reality is an emerging interface concept which is at the confluence of many state-of-the-art technologies and trends, such as camera-equipped smartphones and tablets, head-mounted and wearable displays, wearable cameras, mobile apps and games, global-scale 3D mapping, and visual search. Research in augmented reality deals especially with systems issues and integration of technologies, and often involves innovative system design as well the development of novel system components. This broad and
interdisciplinary field connects many research areas, including computer vision, computer graphics, mobile and embedded systems, displays and optics, and user interface design, and finds application in a broad range of areas, including the entertainment, industry, military and commercial sectors.

Topics of interest for this special session include, but are not limited to:

Innovative augmented reality applications
Experience with augmented reality systems
Wearable computing and innovative mobile devices
Software architectures for augmented reality systems
System-level energy management for mobile augmented reality systems
Mobile computing support for augmented reality
Display technologies for mixed and augmented reality
Networking and distributed systems for augmented reality
Mobile and embedded augmented reality systems
Mobile augmented reality systems design
Real-time systems and resource-constrained implementations
3D modeling and image-based localization
Active and passive stereo systems
Multimedia compression for visual search and augmented reality
Sensor fusion and ego-motion estimation
Camera tracking and SLAM
User interface designs for augmented reality
Security and privacy concerns in augmented reality systems
The papers will be published in the proceedings of MMSys, and authors will present their work in person at MMSys.

ORGANIZERS

Carl S. Marshall, Intel Corporation, Portland, OR, USA
Jonathan Ventura, University of Colorado, Colorado Springs, USA

SUBMISSION GUIDELINES

Submission to the Special Session on Augmented Reality must include new, unpublished, original material.
Papers should be 6 to 12 pages in ACM proceedings style, written in English.

For submitting your paper:
Click here – to submit a paper to the Special Session

IMPORTANT DATES

Paper Submission Deadline: November 10, 2014
Notification: December 19, 2014
Camera Ready Due: January 19, 2015

The official publication date is the date the proceedings are made available in the ACM Digital Library.
This date may be up to two weeks prior to the first day of the conference. The official publication date affects the deadline for any patent filings related to published work.

CONTACTS

For further queries and extra information, please contact us at carl.s.marshall@intel.com and jventura@uccs.edu

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6th International Conference on Intelligent Human-Computer Interaction IHCI 2014

CALL FOR PARTICIPATION

6th International Conference on Intelligent Human-Computer Interaction
IHCI 2014
Evry, France, December 8-10, 2014
http://ihci2014.telecom-sudparis.eu/calls

The international conference on Intelligent Human Computer Interaction
(IHCI) is a forum for the presentation of technological advances and
research results at the crossroads of human-computer interaction,
artificial intelligence, signal processing and computer vision. It
brings together engineers and scientists from various application fields
and from around the world. The IEEE approved 6th edition in the series,
IHCI 2014, will be held in Evry (near Paris), France, on 8-10th December
2014.

Theoretical, practical and application-oriented contributions have been
selected for presentation by an International Program Committee.
Sessions will cover sound, speech and dialogue, eye gaze, vision-based
interfaces, body-based interaction, user models and interface design.
See the programme for details.

Keynote talks will be given by:
– Prof. Catherine Pelachaud (Telecom ParisTech & CNRS/LTCI) on
“Interacting with socio-emotional agents”,
– Prof. Anatole Lécuyer (INRIA/IRISA) on “Using Eyes, Hands, and Brain
for 3D Interaction with Virtual Environments” and
– Prof. Gabriella Pasi (Milano Bicocca University) on “Exploiting users
preferences and users actions in defining user models for personalised
search”.

French speaking researchers have an option to attend the “Visage, geste,
action et comportement” CNRS meeting in Paris on 11th December (after
IHCI 2014).

Registration is now open. Early bird reduced rates will apply until 14th
October 2014. Starting 28th Novembre 2014, late registrants will not be
accepted at the gala dinner.

Important dates:
Reduced rate registration is open until 14 October 2014.
Gala dinner available to late registrants until 27th Novembre 2014.
Venue: 8-10 December 2014 in Évry, France.
Optionally, French CNRS meeting in Paris on 11th December 2014.

Contact: ihci2014@telecom-sudparis.eu

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Call for Papers: IEEE 3DUI 2015 – Papers & Technotes

IEEE 3DUI 2015 Call for Papers and Technotes

This is the Call for Papers & Technotes for the IEEE Symposium on 3D User Interfaces 2015 (http://www.3dui.org).
Please distribute widely, apologies for multiple postings!

The IEEE 3DUI 2015 Symposium solicits high quality Papers and Technotes within the scope of Three-dimensional User Interfaces (3D UIs). Successful Papers (up to 8 pages) should describe original and mature research results and will typically include some evidence of the value of the research, such as a user evaluation, formal proof, or
well-substantiated argument. Technotes (up to 4 pages) should contain unpublished preliminary results of research, application, design or system work. Technotes do not require formal evaluation for the presentation of novel technologies.

Please be mindful of the Double-Submissions Policy.

Each Paper or Technote should be classifiable as mainly covering 3D UI Research, Application & Design, or Systems using the following guidelines for each:

Research papers should describe results that contribute to advances in state-of-the-art 3D UI, in particular, in the areas of interaction, novel input devices, human-factors, or algorithms.

Application & Design papers should explain how the authors built novel and/or creative 3D UIs to solve interesting problems. Each Paper should include an evaluation of the use of the 3D UIs in the given application domain.

Systems papers should show results that contribute to advances in state-of-the-art 3D UI technology, soft- or hardware. Papers should describe how the implementers integrated known techniques and technologies to produce an effective 3D UI system, along with any lessons learned in the process, and include an evaluation of the system
such as benchmarking of latency, frame-rate, jitter, accuracy, etc. Simply describing a system without providing appropriate measures does not constitute a satisfactory Paper, though may make for an interesting Technote.
The authors of best papers from 3DUI 2015 will be invited to submit extended versions of their work to the International Journal of Human-Computer Studies (IJHCS) and IEEE Transactions on Visualization and Graphics (IEEE TVCG).

We would also like to introduce a subtle shift in focus for 3D UI research. Given that this is the 10th annual 3DUI Symposium, and that significant progress has been mode over the years to address the “classic five” low-level interaction tasks of Selection, Manipulation, Navigation, Symbolic Input, and System Control, we strongly encourage Papers and Technotes that attempt to address higher-level tasks that draw on three or more of the
lower-level tasks.

Topics of the symposium include (but not limited to):

3D input devices

3D display and sensory feedback

3D interaction techniques

3D user interface metaphors

Mobile 3DUIs

Non-fatiguing 3DUIs

Desktop 3DUIs

3DUIs for VR and AR

Evaluation methods for 3DUIs

Human perception of 3D interaction

Collaborative 3D interaction

Applications of 3DUIs: Games, entertainment, CAD, education, etc.
Online submission site: http://precisionconference.com/~vr

Symposium Web site: http://3dui.org/

Paper and Technote Submission Dates:

Abstract submissions due (required) – November 11, 2014

Paper/Technote Submissions due – November 15, 2014

Author notification – December 20, 2014

Camera-ready Papers/Technotes – January 10, 2015
Note that an abstract must be uploaded prior to the Paper or Technote. This facilitates assigning reviewers,
as the review process is on a tight schedule. Authors are strongly encouraged to submit videos of their work
as part of their submissions.

Papers and Technotes should be prepared in IEEE VGTC format submitted through the submission web site in PDF
format, and will be reviewed by the program committee and external reviewers. Reviewing is double-blind.
Accepted Papers and Technotes will be published by IEEE in the official Symposium proceedings. An International
award committee will also award the best Paper and Technote.

IEEE 3DUI 2015 Publicity Chairs

Ferran Argelaguet Sanz

Sabarish Babu

Kevin Ponto

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CALL FOR PARTICIPATION- ACE 2014 – Funchal, Madeira 11-14 November 2014

Now in its 11th year, ACE is a leading forum for the dissemination of cutting-edge research in entertainment computing. 
Multi-disciplinary by nature, ACE attracts participants interested in going beyond established paradigms in computer science, 
design, the arts, sociology, anthropology, psychology, and marketing to shape the future of interactive media and entertainment.

In 2014, ACE will again bring together leading researchers and practitioners from academia and industry to present their 
innovative work and to discuss the potential and the challengesof interactive entertainment technology. With keynote 
and plenary talks by Vibeke Sorensen, Lars Andersen, David Levyand Jun Rekimoto, and set on the gorgeous and vibrant 
island of Madeira, ACE 2014 promises to be a conference to remember.

Be a part of this exciting event and register by October 10, 2014 to take advantage of the early bird registration rates, 
special hotel rates and special flight rates.

See www.ace2014.info for further information
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SIGGRAPH Asia 14: Workshop on Designing Tools for Crafting Interactive Artifacts

SIGGRAPH Asia 14: Workshop on Designing Tools for Crafting Interactive
Artifacts

Second Call for Participation:
Workshop Submission Deadline: July 8th, 2014 August 2nd, 2014

Notification of Acceptance: August 18th, 2014

Camera Ready and Author Registration: September 15th, 2014

Workshop: December 3rd
http://sweb.cityu.edu.hk/keninzhu/tool4creativity.htm

tool4creativity@gmail.com
Trends in the area of computer graphics and interactive techniques aspire tools that support content creation and manipulation. Contributions to computer graphics such as 2D or 3D modeling, animation, rendering and imaging along with the emerging interactive techniques open up a broad space for developing specialized platforms that promote creativity,
design, discovery, innovation, and composition. The SIGGRAPH Asia Workshop on Designing Tools for Crafting Interactive Artifacts aims at aspiring ideas on creativity support tools for multisensory or interactive content creation, including design, evaluation and theoretical implications. The workshop also provides a platform for discussions on the challenges and the subsequent research opportunities in developing such tools.

We invite submissions evolving around three main themes. Topics for each
theme include but are not limited to:

1)Design Implications for creativity support tools

– Design guidelines for domain specific creativity support tools

– Interaction techniques with creativity support tools

– Design challenges Target user groups

– User interface design addresses needs of amateurs and/or experts

– Goal and task-specific design constraints

– Supporting collaboration on creativity support platforms

– Challenges facing tool designers

2)Implications to evaluation and research methods

– End-user experiences

– Measures and criteria for evaluating creativity

3)Theoretical implications to creativity support tools

– Taxonomy for creativity support tool

– Cognitive model for user creativity in traditional artwork and new media art

– Mechanisms that promote creative behaviors
Submission

Submissions must be original, unpublished work, written and presented in English, and will undergo a peer-review process and be accepted based on novelty and quality. Papers should be a 2-4 page PDF prepared according to the ACM SIGGRAPH publication guidelines
<http://www.siggraph.org/learn/instructions-authors&gt;. A link to a video (not mandatory but highly encouraged, up to 5 minutes) of an artifact, tool or service that explains how this work relates to the workshop and the questions, opportunities, or challenges it introduces. Papers will be presented as short talks with plenty of time for demos and discussion. The proceedings of each workshop will be included in the ACM Digital Library.

At least one author of each accepted workshop paper is to register for bothSIGGRAPH Asia 2014 (full conference pass) and the workshop by 15 September 2014, and give a presentation at the workshop. To recognize the contribution of workshop paper presenters, the presenters can apply for a 25% discount per accepted paper submission.
Invited Speakers:

Ernest Edmonds
<http://research.it.uts.edu.au/creative/eae/www/Contact/about.htm&gt;,
University
of Technology Sydney

Thecla Schiphorst <http://www.sfu.ca/~tschipho/html/bio.html&gt;, Simon
Fraser
University

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